In the mission to develop and ideal the visual storytelling of Chessarama, our Art Team has actually constantly dealt with difficulties and puzzles off the board.
The main concern was: how do we keep gamers aesthetically engaged, level after level?
In this episode of Checkmate Chronicleswe’ll look into the visual development of the Dragon Slayers levels.
The Chessarama canvas: a special method for Dragon Slayers
In Chessarama’s Campaign Mode, gamers have actually been dealt with to a varied visual landscape that moves with time: from the early morning calmness of Farm Life to the golden atmosphere of Woman Roninand the sundown energy of Street Soccer
Each video game has actually used a day-to-night shift to mark the gamer’s development.
For Dragon Slayers, we took a various course. Rather of utilizing times of the day as turning points, we leaned into the increasing obstacles and the intensifying course of damage triggered by the dragon.
The preliminary levels provide a more “serene” environment, contrasting dramatically with the later phases overwhelmed with a “dark” state of mind, echoing the fire and destruction brought upon the kingdom by the dragon.
This shift wasn’t almost aesthetic appeals however was a mindful effort to line up the visual story with the video game’s increasing problem and progressing story.
Preliminary options and modifications
Our start was straightforward however did not have motion – a single brown shade was utilized for the whole Dragon Slayers background:
This combination offered an unified appearance, yet missed out on the dynamism we looked for.
The objective was to shift from lighter to darker tones. Hence, beginning with a peaceful blue appeared like a sensible action. It ended up being obvious that it resembled our “Lady Ronin” style too carefully, triggering us to alter instructions:
Diving much deeper into color options
Dedicated to discovering the perfect combination, we ventured beyond primaries, diving deep into numerous tones, illuminations, temperature levels, and saturations. We ran various tests that consisted of checking out various lighting circumstances, outside flooring color, and post-processing profiles.
Here are some concepts that we checked out:
Last scheme: a descent into mayhem
We chose a visual series including 3 color shifts.
It starts with a controlled purple-blue that concentrates on the board, transitioning to an orange-filled light as lava swallows up the diorama.
This shift isn’t exclusively about visual appeals; it brings meaning, showing the gameplay’s increasing stakes.
The venture to revamp the Dragon Slayers background was an authentic obstacle, however completion outcome was unquestionably worth it:
Through precise style, color theory, and numerous models, we’ve shaped a landscape that informs the Dragon Slayers’ tale.
We hope that as gamers plan their relocations, they’re similarly immersed in the dynamically progressing world we’ve crafted!
We’re caring to share our artist procedure with you! Stay tuned for more insights behind Chessarama.
And do not forget to include Chessarama to your Wishlist!
See you quickly! ♟
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